ranDOOM update 0.3.0-b
ranDOOM » Devlog
What's new?:
- Added Lost Souls
- Added Pain Elementals
Changes:
- Chaingunners, Arachnotrons and Spider Masterminds will now immediately attack their target when it becomes visible again after being out of sight for less than 2 seconds
- The Shotgunner's accuarcy has been slightly reduced
- Some parts of the tech base level have been completely removed while others have been slightly redesigned
- The Super Shotgun no longer plays its reload animation if you have less than 2 shells after firing it
- Sounds that originate from demons now move with them instead of playing at a fixed point and also do not play over each other anymore
- Respawning enemies will now respawn every 13 to 26 seconds instead of every 0 to 13 seconds
Bug fixes:
- Fixed an issue that could cause the chainsaw to make the player immortal after killing a demon with it
- Fixed an issue that made the BFG projectile capable of killing demons through walls if it was shot out of bounds or into the sky
- Fixed an issue that made demons unable to enter some areas in the hell themed level
Files
ranDOOM v0.3.0-beta.zip 367 MB
Apr 01, 2023
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ranDOOM
A blend between classic and modern DOOM with a bit of randomization added to it
More posts
- ranDOOM Beta v1.0 | The Lighting UpdateSep 15, 2023
- ranDOOM update 0.3.2-bApr 05, 2023
- ranDOOM update 0.3.1-bApr 02, 2023
- ranDOOM update 0.2.0-bMar 29, 2023
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